> For the complete documentation index, see [llms.txt](https://code-craftsmanship-saturdays.gitbook.io/pragmatic-programmer-and-clean-code-principles/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://code-craftsmanship-saturdays.gitbook.io/pragmatic-programmer-and-clean-code-principles/pragmatic-programmer-tips.md).

# Pragmatic Programmer Tips

## Care About Your Craft

Why spend your life developing software unless you care about doing it well?

## Provide Options, Don’t Make Lame Excuses

Instead of excuses, provide options. Don’t say it can’t be done; explain what can be done.

## Be a Catalyst for Change

You can’t force change on people. Instead, show them how the future might be and help them participate in creating it.

## Make Quality a Requirements Issue

Involve your users in determining the project’s real quality requirements.

## Critically Analyze What You Read and Hear

Don’t be swayed by vendors, media hype, or dogma. Analyze information in terms of you and your project.

## DRY—Don’t Repeat Yourself

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

## Eliminate Effects Between Unrelated Things

Design components that are self-contained, independent, and have a single, well-defined purpose.

## Use Tracer Bullets to Find the Target

Tracer bullets let you home in on your target by trying things and seeing how close they land.

## Program Close to the Problem Domain

Design and code in your user’s language.

## Iterate the Schedule with the Code

Use experience you gain as you implement to refine the project time scales.

## Use the Power of Command Shells

Use the shell when graphical user interfaces don’t cut it.

## Always Use Source Code Control

Source code control is a time machine for your work—you can go back.

## Don’t Panic When Debugging

Take a deep breath and THINK! about what could be causing the bug.

## Don’t Assume It—Prove It

Prove your assumptions in the actual environment—with real data and boundary conditions.

## Write Code That Writes Code

Code generators increase your productivity and help avoid duplication.

## Design with Contracts

Use contracts to document and verify that code does no more and no less than it claims to do.

## Use Assertions to Prevent the Impossible

Assertions validate your assumptions. Use them to protect your code from an uncertain world.

## Finish What You Start

Where possible, the routine or object that allocates a resource should be responsible for deallocating it.

## Configure, Don’t Integrate

Implement technology choices for an application as configuration options, not through integration or engineering.

## Analyze Workflow to Improve Concurrency

Exploit concurrency in your user’s workflow.

## Always Design for Concurrency

Allow for concurrency, and you’ll design cleaner interfaces with fewer assumptions.

## Use Blackboards to Coordinate Workflow

Use blackboards to coordinate disparate facts and agents, while maintaining independence and isolation among participants.

## Estimate the Order of Your Algorithms

Get a feel for how long things are likely to take before you write code.

## Refactor Early, Refactor Often

Just as you might weed and rearrange a garden, rewrite, rework, and re-architect code when it needs it. Fix the root of the problem.

## Test Your Software, or Your Users Will

Test ruthlessly. Don’t make your users find bugs for you.

## Don’t Gather Requirements—Dig for Them

Requirements rarely lie on the surface. They’re buried deep beneath layers of assumptions, misconceptions, and politics.

## Abstractions Live Longer than Details

Invest in the abstraction, not the implementation. Abstractions can survive the barrage of changes from different implementations and new technologies.

## Don’t Think Outside the Box—Find the Box

When faced with an impossible problem, identify the real constraints. Ask yourself: “Does it have to be done this way? Does it have to be done at all?”

## Some Things Are Better Done than Described

Don’t fall into the specification spiral—at some point you need to start coding.

## Costly Tools Don’t Produce Better Designs

Beware of vendor hype, industry dogma, and the aura of the price tag. Judge tools on their merits.

## Don’t Use Manual Procedures

A shell script or batch file will execute the same instructions, in the same order, time after time.

## Coding Ain’t Done ‘Til All the Tests Run

‘Nuff said.

## Test State Coverage, Not Code Coverage

Identify and test significant program states. Just testing lines of code isn’t enough.

## English is Just a Programming Language

Write documents as you would write code: honor the DRY principle, use metadata, MVC, automatic generation, and so on.

## Gently Exceed Your Users’ Expectations

Come to understand your users’ expectations, then deliver just that little bit more.

## Think! About Your Work

Turn off the autopilot and take control. Constantly critique and appraise your work.

## Don’t Live with Broken Windows

Fix bad designs, wrong decisions, and poor code when you see them.

## Remember the Big Picture

Don’t get so engrossed in the details that you forget to check what’s happening around you.

## Invest Regularly in Your Knowledge Portfolio

Make learning a habit.

## It’s Both What You Say and the Way You Say It

There’s no point in having great ideas if you don’t communicate them effectively.

## Make It Easy to Reuse

If it’s easy to reuse, people will. Create an environment that supports reuse.

## There Are No Final Decisions

No decision is cast in stone. Instead, consider each as being written in the sand at the beach, and plan for change.

## Prototype to Learn

Prototyping is a learning experience. Its value lies not in the code you produce, but in the lessons you learn.

## Estimate to Avoid Surprises

Estimate before you start. You’ll spot potential problems up front.

## Keep Knowledge in Plain Text

Plain text won’t become obsolete. It helps leverage your work and simplifies debugging and testing.

## Use a Single Editor Well

The editor should be an extension of your hand; make sure your editor is configurable, extensible, and programmable.

## Fix the Problem, Not the Blame

It doesn’t really matter whether the bug is your fault or someone else’s—it is still your problem, and it still needs to be fixed.

## “select” Isn’t Broken

It is rare to find a bug in the OS or the compiler, or even a third-party product or library. The bug is most likely in the application.

## Learn a Text Manipulation Language

You spend a large part of each day working with text. Why not have the computer do some of it for you?

## You Can’t Write Perfect Software

Software can’t be perfect. Protect your code and users from the inevitable errors.

## Crash Early

A dead program normally does a lot less damage than a crippled one.

## Use Exceptions for Exceptional Problems

Exceptions can suffer from all the readability and maintainability problems of classic spaghetti code. Reserve exceptions for exceptional things.

## Minimize Coupling Between Modules

Avoid coupling by writing “shy” code and applying the Law of Demeter.

## Put Abstractions in Code, Details in Metadata

Program for the general case, and put the specifics outside the compiled code base.

## Design Using Services

Design in terms of services—independent, concurrent objects behind well-defined, consistent interfaces.

## Separate Views from Models

Gain flexibility at low cost by designing your application in terms of models and views.

## Don’t Program by Coincidence

Rely only on reliable things. Beware of accidental complexity, and don’t confuse a happy coincidence with a purposeful plan.

## Test Your Estimates

Mathematical analysis of algorithms doesn’t tell you everything. Try timing your code in its target environment.

## Design to Test

Start thinking about testing before you write a line of code.

## Don’t Use Wizard Code You Don’t Understand

Wizards can generate reams of code. Make sure you understand all of it before you incorporate it into your project.

## Work with a User to Think Like a User

It’s the best way to gain insight into how the system will really be used.

## Use a Project Glossary

Create and maintain a single source of all the specific terms and vocabulary for a project.

## Start When You’re Ready

You’ve been building experience all your life. Don’t ignore niggling doubts.

## Don’t Be a Slave to Formal Methods

Don’t blindly adopt any technique without putting it into the context of your development practices and capabilities.

## Organize Teams Around Functionality

Don’t separate designers from coders, testers from data modelers. Build teams the way you build code.

## Test Early. Test Often. Test Automatically.

Tests that run with every build are much more effective than test plans that sit on a shelf.

## Use Saboteurs to Test Your Testing

Introduce bugs on purpose in a separate copy of the source to verify that testing will catch them.

## Find Bugs Once

Once a human tester finds a bug, it should be the last time a human tester finds that bug. Automatic tests should check for it from then on.

## Build Documentation In, Don’t Bolt It On

Documentation created separately from code is less likely to be correct and up to date.

## Sign Your Work

Craftsmen of an earlier age were proud to sign their work. You should be, too.
